Files
void-sentinel/src/api.rs
2026-01-04 02:38:34 +05:30

954 lines
30 KiB
Rust

use actix_web::{web, App, HttpServer, HttpResponse, post, get, delete, error, body::EitherBody, dev::{forward_ready, Service, ServiceRequest, ServiceResponse, Transform}};
use futures::future::LocalBoxFuture;
use futures::FutureExt;
use serde::{Deserialize, Serialize};
use serenity::cache::Cache;
use std::sync::Arc;
use surrealdb::Surreal;
use surrealdb::engine::remote::ws::Client;
use tracing::{info, warn};
use chrono;
#[derive(Deserialize)]
pub struct IsBotThereRequest {
pub guild_ids: Vec<String>,
}
#[derive(Serialize)]
pub struct IsBotThereResponse {
pub results: Vec<bool>,
}
pub struct ApiState {
pub cache: Arc<Cache>,
pub db: Surreal<Client>,
pub api_key: String,
}
#[derive(Serialize)]
pub struct LeaderboardMember {
pub user_id: String,
pub username: String,
pub avatar: String,
pub level: u64,
pub xp: u64,
pub rank: usize,
}
#[derive(Serialize)]
pub struct Role {
pub role_id: String,
pub role_name: String,
pub color: u32,
pub position: u16,
}
#[derive(Serialize, Clone, Debug)]
pub struct TrackLevelRole {
pub role_id: String,
pub level: u64,
}
impl<'de> Deserialize<'de> for TrackLevelRole {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
struct TrackLevelRoleVisitor;
impl<'de> serde::de::Visitor<'de> for TrackLevelRoleVisitor {
type Value = TrackLevelRole;
fn expecting(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
formatter.write_str("a u64 (legacy) or a TrackLevelRole struct")
}
fn visit_u64<E>(self, value: u64) -> Result<Self::Value, E>
where
E: serde::de::Error,
{
Ok(TrackLevelRole {
role_id: value.to_string(),
level: 0, // Default level for legacy data
})
}
fn visit_i64<E>(self, value: i64) -> Result<Self::Value, E>
where
E: serde::de::Error,
{
Ok(TrackLevelRole {
role_id: value.to_string(), // Convert to string
level: 0,
})
}
fn visit_map<A>(self, mut map: A) -> Result<Self::Value, A::Error>
where
A: serde::de::MapAccess<'de>,
{
let mut role_id = None;
let mut level = None;
while let Some(key) = map.next_key::<String>()? {
match key.as_str() {
"role_id" => {
if role_id.is_some() {
return Err(serde::de::Error::duplicate_field("role_id"));
}
let v: serde_json::Value = map.next_value()?;
if let Some(s) = v.as_str() {
role_id = Some(s.to_string());
} else if let Some(n) = v.as_u64() {
role_id = Some(n.to_string());
} else {
return Err(serde::de::Error::custom("role_id must be string or number"));
}
}
"level" => {
if level.is_some() {
return Err(serde::de::Error::duplicate_field("level"));
}
level = Some(map.next_value()?);
}
_ => {
let _ = map.next_value::<serde::de::IgnoredAny>()?;
}
}
}
let role_id = role_id.ok_or_else(|| serde::de::Error::missing_field("role_id"))?;
let level = level.ok_or_else(|| serde::de::Error::missing_field("level"))?;
Ok(TrackLevelRole { role_id, level })
}
}
deserializer.deserialize_any(TrackLevelRoleVisitor)
}
}
#[derive(Deserialize)]
struct GuildRecord {
level_role_stack: Option<std::collections::HashMap<String, Vec<TrackLevelRole>>>,
level_up_role_mapper: Option<std::collections::HashMap<String, u64>>,
}
#[derive(Deserialize, Debug)]
struct LeaderboardEntry {
id: surrealdb::sql::Thing,
xp: u64,
level: u64,
}
/// API Key Authentication Middleware
pub struct ApiKeyMiddleware {
api_key: String,
}
impl ApiKeyMiddleware {
pub fn new(api_key: String) -> Self {
ApiKeyMiddleware { api_key }
}
}
impl<S, B> Transform<S, ServiceRequest> for ApiKeyMiddleware
where
S: Service<ServiceRequest, Response = ServiceResponse<B>, Error = error::Error>,
S::Future: 'static,
B: 'static,
{
type Response = ServiceResponse<EitherBody<B>>;
type Error = error::Error;
type InitError = ();
type Transform = ApiKeyMiddlewareService<S>;
type Future = futures::future::Ready<Result<Self::Transform, Self::InitError>>;
fn new_transform(&self, service: S) -> Self::Future {
futures::future::ok(ApiKeyMiddlewareService {
service,
api_key: self.api_key.clone(),
})
}
}
pub struct ApiKeyMiddlewareService<S> {
service: S,
api_key: String,
}
impl<S, B> Service<ServiceRequest> for ApiKeyMiddlewareService<S>
where
S: Service<ServiceRequest, Response = ServiceResponse<B>, Error = error::Error>,
S::Future: 'static,
B: 'static,
{
type Response = ServiceResponse<EitherBody<B>>;
type Error = error::Error;
type Future = LocalBoxFuture<'static, Result<Self::Response, Self::Error>>;
forward_ready!(service);
fn call(&self, req: ServiceRequest) -> Self::Future {
let api_key = self.api_key.clone();
let path = req.path().to_string();
// Check API key from header
let header_key = req
.headers()
.get("X-API-Key")
.and_then(|h| h.to_str().ok())
.unwrap_or("")
.to_string();
if header_key.is_empty() || header_key != api_key {
warn!("Unauthorized API request to {} - missing or invalid API key", path);
return Box::pin(async move {
Err(error::ErrorUnauthorized("Missing or invalid API key"))
});
}
info!("Authorized API request to {}", path);
Box::pin(
self.service
.call(req)
.then(|res: Result<ServiceResponse<B>, error::Error>| async move {
Ok(res?.map_into_left_body())
}),
)
}
}
#[post("/api/is_bot_there")]
async fn is_bot_there(
request_body: web::Json<IsBotThereRequest>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
info!(
"Processing /api/is_bot_there request with {} guild IDs",
request_body.guild_ids.len()
);
let results: Vec<bool> = request_body
.guild_ids
.iter()
.map(|guild_id_str| {
if let Ok(guild_id) = guild_id_str.parse::<u64>() {
let exists = data.cache.guild(guild_id).is_some();
if !exists {
info!("Bot cache miss for guild {}", guild_id);
}
exists
} else {
warn!("Invalid guild ID string: {}", guild_id_str);
false
}
})
.collect();
let found_count = results.iter().filter(|&&b| b).count();
info!(
"Bot found in {}/{} requested guilds",
found_count,
results.len()
);
Ok(HttpResponse::Ok().json(IsBotThereResponse { results }))
}
#[get("/api/{guild_id}/leaderboard")]
async fn get_leaderboard(
guild_id: web::Path<u64>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing /api/{}/leaderboard request", guild_id_value);
// Check if bot is in the guild
if data.cache.guild(guild_id_value).is_none() {
warn!("Bot is not in guild {}", guild_id_value);
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
// Query all users for this guild, ordered by level and xp
let sql = "SELECT * FROM levels WHERE string::starts_with(record::id(id), $prefix) ORDER BY level DESC, xp DESC";
let prefix = format!("{}:", guild_id_value);
let mut response = data.db.query(sql).bind(("prefix", prefix)).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let entries: Vec<LeaderboardEntry> = response.take(0)
.map_err(|e| {
warn!("Failed to parse database response: {}", e);
error::ErrorInternalServerError("Failed to parse database response")
})?;
if entries.is_empty() {
info!("No leaderboard data found for guild {}", guild_id_value);
return Ok(HttpResponse::Ok().json(Vec::<LeaderboardMember>::new()));
}
info!("Found {} members in leaderboard for guild {}", entries.len(), guild_id_value);
// Fetch user data for all entries
let mut leaderboard: Vec<LeaderboardMember> = Vec::new();
for (i, entry) in entries.iter().enumerate() {
// Extract user id from Surreal Thing
let id_value = &entry.id.id;
let clean_id_str = match id_value {
surrealdb::sql::Id::String(s) => s.as_str().to_string(),
_ => entry.id.id.to_string(),
};
let parts: Vec<&str> = clean_id_str.split(':').collect();
let user_id_str = parts.last().unwrap_or(&"0");
let user_id_u64 = user_id_str.parse::<u64>().unwrap_or(0);
if user_id_u64 == 0 {
continue;
}
let mut username = String::from("Unknown User");
let mut avatar_url = String::new();
let user_id = serenity::all::UserId::new(user_id_u64);
// Try to get member info from cache first
if let Some(guild) = data.cache.guild(guild_id_value) {
if let Some(member) = guild.members.get(&user_id) {
username = member.display_name().to_string();
avatar_url = member.user.face();
}
}
// If not in cache, we'll just use Unknown User
if avatar_url.is_empty() {
info!("User {} not in cache for guild {}", user_id_u64, guild_id_value);
}
leaderboard.push(LeaderboardMember {
user_id: user_id_u64.to_string(),
username,
avatar: avatar_url,
level: entry.level,
xp: entry.xp,
rank: i + 1,
});
}
info!("Returning {} members in leaderboard", leaderboard.len());
Ok(HttpResponse::Ok().json(leaderboard))
}
#[get("/api/{guild_id}/roles")]
async fn get_roles(
guild_id: web::Path<u64>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing /api/{}/roles request", guild_id_value);
// Check if bot is in the guild
let guild = data.cache.guild(guild_id_value)
.ok_or_else(|| {
warn!("Bot is not in guild {}", guild_id_value);
error::ErrorNotFound("Bot is not in this guild")
})?;
// Get all roles from the guild
let roles: Vec<Role> = guild.roles
.iter()
.map(|(role_id, role)| Role {
role_id: role_id.to_string(),
role_name: role.name.clone(),
color: role.colour.0,
position: role.position,
})
.collect();
info!("Returning {} roles for guild {}", roles.len(), guild_id_value);
Ok(HttpResponse::Ok().json(roles))
}
#[get("/api/{guild_id}/level/track")]
async fn get_level_tracks(
guild_id: web::Path<u64>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing GET /api/{}/level/track request", guild_id_value);
// Check if bot is in the guild
if data.cache.guild(guild_id_value).is_none() {
warn!("Bot is not in guild {}", guild_id_value);
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
// Query the guild record from database
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mut result: std::collections::HashMap<String, Vec<TrackLevelRole>> = std::collections::HashMap::new();
if let Some(record) = record {
if let Some(level_role_stack) = record.level_role_stack {
for (track_name, mut track_roles) in level_role_stack {
// Sort by level ascending
track_roles.sort_by_key(|r| r.level);
result.insert(track_name, track_roles);
}
}
}
info!("Returning {} level tracks for guild {}", result.len(), guild_id_value);
Ok(HttpResponse::Ok().json(result))
}
#[derive(Deserialize)]
pub struct CreateLevelTrackRequest {
pub track_name: String,
pub roles: Vec<TrackLevelRole>,
}
#[actix_web::post("/api/{guild_id}/level/track")]
async fn create_level_track(
guild_id: web::Path<u64>,
body: web::Json<CreateLevelTrackRequest>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing POST /api/{}/level/track request", guild_id_value);
// Check if bot is in the guild
if data.cache.guild(guild_id_value).is_none() {
warn!("Bot is not in guild {}", guild_id_value);
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
// Get existing record
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mut level_role_stack = record
.and_then(|r| r.level_role_stack)
.unwrap_or_default();
// Check if track already exists
if level_role_stack.contains_key(&body.track_name) {
return Err(error::ErrorConflict("Track already exists. Use PATCH to update."));
}
// Add new track
level_role_stack.insert(body.track_name.clone(), body.roles.clone());
// Update the database
#[derive(Serialize, Deserialize)]
struct GuildUpdate {
level_role_stack: std::collections::HashMap<String, Vec<TrackLevelRole>>,
}
let _: Option<GuildUpdate> = data.db
.upsert(("guilds", guild_id_value.to_string()))
.merge(GuildUpdate { level_role_stack })
.await
.map_err(|e| {
warn!("Database update error: {}", e);
error::ErrorInternalServerError("Database update failed")
})?;
info!("Created level track '{}' for guild {}", body.track_name, guild_id_value);
Ok(HttpResponse::Created().json(serde_json::json!({
"success": true,
"message": format!("Level track '{}' created successfully", body.track_name)
})))
}
#[derive(Deserialize)]
pub struct UpdateLevelTrackRequest {
pub track_name: String,
pub roles: Vec<TrackLevelRole>,
}
#[actix_web::patch("/api/{guild_id}/level/track")]
async fn update_level_track(
guild_id: web::Path<u64>,
body: web::Json<UpdateLevelTrackRequest>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing PATCH /api/{}/level/track request", guild_id_value);
// Check if bot is in the guild
if data.cache.guild(guild_id_value).is_none() {
warn!("Bot is not in guild {}", guild_id_value);
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
// Get existing record
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mut level_role_stack = record
.and_then(|r| r.level_role_stack)
.unwrap_or_default();
// Update track (create if doesn't exist)
level_role_stack.insert(body.track_name.clone(), body.roles.clone());
// Update the database
#[derive(Serialize, Deserialize)]
struct GuildUpdate {
level_role_stack: std::collections::HashMap<String, Vec<TrackLevelRole>>,
}
let _: Option<GuildUpdate> = data.db
.upsert(("guilds", guild_id_value.to_string()))
.merge(GuildUpdate { level_role_stack })
.await
.map_err(|e| {
warn!("Database update error: {}", e);
error::ErrorInternalServerError("Database update failed")
})?;
info!("Updated level track '{}' for guild {}", body.track_name, guild_id_value);
Ok(HttpResponse::Ok().json(serde_json::json!({
"success": true,
"message": format!("Level track '{}' updated successfully", body.track_name)
})))
}
#[derive(Deserialize)]
pub struct DeleteLevelTrackRequest {
pub track_name: String,
}
#[actix_web::delete("/api/{guild_id}/level/track")]
async fn delete_level_track(
guild_id: web::Path<u64>,
body: web::Json<DeleteLevelTrackRequest>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing DELETE /api/{}/level/track request", guild_id_value);
// Check if bot is in the guild
if data.cache.guild(guild_id_value).is_none() {
warn!("Bot is not in guild {}", guild_id_value);
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
// Get existing record
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mut level_role_stack = record
.and_then(|r| r.level_role_stack)
.unwrap_or_default();
// Check if track exists
if !level_role_stack.contains_key(&body.track_name) {
return Err(error::ErrorNotFound("Track not found"));
}
// Remove track
level_role_stack.remove(&body.track_name);
// Update the database
#[derive(Serialize, Deserialize)]
struct GuildUpdate {
level_role_stack: std::collections::HashMap<String, Vec<TrackLevelRole>>,
}
let _: Option<GuildUpdate> = data.db
.upsert(("guilds", guild_id_value.to_string()))
.merge(GuildUpdate { level_role_stack })
.await
.map_err(|e| {
warn!("Database update error: {}", e);
error::ErrorInternalServerError("Database update failed")
})?;
info!("Deleted level track '{}' for guild {}", body.track_name, guild_id_value);
Ok(HttpResponse::Ok().json(serde_json::json!({
"success": true,
"message": format!("Level track '{}' deleted successfully", body.track_name)
})))
}
#[derive(Serialize, Deserialize)]
pub struct LevelBridgerEntry {
pub in_role_id: String,
pub out_role_id: String,
}
#[get("/api/{guild_id}/level_bridger")]
async fn get_level_bridger(
guild_id: web::Path<u64>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing GET /api/{}/level_bridger request", guild_id_value);
// Check if bot is in the guild
if data.cache.guild(guild_id_value).is_none() {
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mapper = record
.and_then(|r| r.level_up_role_mapper)
.unwrap_or_default();
let result: Vec<LevelBridgerEntry> = mapper
.into_iter()
.map(|(k, v)| LevelBridgerEntry {
in_role_id: k,
out_role_id: v.to_string(),
})
.collect();
Ok(HttpResponse::Ok().json(result))
}
#[post("/api/{guild_id}/level_bridger")]
async fn create_level_bridger(
guild_id: web::Path<u64>,
body: web::Json<LevelBridgerEntry>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing POST /api/{}/level_bridger request", guild_id_value);
if data.cache.guild(guild_id_value).is_none() {
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mut mapper = record
.and_then(|r| r.level_up_role_mapper)
.unwrap_or_default();
if mapper.contains_key(&body.in_role_id) {
return Err(error::ErrorConflict("Bridge already exists for this role. Use PUT to update."));
}
// Validate roles exist? Optional but good practice. For now simpler is better unless requested.
let out_role_u64 = body.out_role_id.parse::<u64>().map_err(|_| error::ErrorBadRequest("Invalid out_role_id"))?;
mapper.insert(body.in_role_id.clone(), out_role_u64);
#[derive(Serialize, Deserialize)]
struct GuildUpdate {
level_up_role_mapper: std::collections::HashMap<String, u64>,
}
let _: Option<GuildUpdate> = data.db
.upsert(("guilds", guild_id_value.to_string()))
.merge(GuildUpdate { level_up_role_mapper: mapper })
.await
.map_err(|e| {
warn!("Database update error: {}", e);
error::ErrorInternalServerError("Database update failed")
})?;
Ok(HttpResponse::Created().json(serde_json::json!({
"success": true,
"message": "Level bridge created successfully"
})))
}
#[actix_web::put("/api/{guild_id}/level_bridger")]
async fn update_level_bridger(
guild_id: web::Path<u64>,
body: web::Json<LevelBridgerEntry>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing PUT /api/{}/level_bridger request", guild_id_value);
if data.cache.guild(guild_id_value).is_none() {
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mut mapper = record
.and_then(|r| r.level_up_role_mapper)
.unwrap_or_default();
// Resetting or creating if not exists? User said PUT endpoints. Conventionally PUT replaces.
// If it doesn't exist, we can create it too (upsert).
let out_role_u64 = body.out_role_id.parse::<u64>().map_err(|_| error::ErrorBadRequest("Invalid out_role_id"))?;
mapper.insert(body.in_role_id.clone(), out_role_u64);
#[derive(Serialize, Deserialize)]
struct GuildUpdate {
level_up_role_mapper: std::collections::HashMap<String, u64>,
}
let _: Option<GuildUpdate> = data.db
.upsert(("guilds", guild_id_value.to_string()))
.merge(GuildUpdate { level_up_role_mapper: mapper })
.await
.map_err(|e| {
warn!("Database update error: {}", e);
error::ErrorInternalServerError("Database update failed")
})?;
Ok(HttpResponse::Ok().json(serde_json::json!({
"success": true,
"message": "Level bridge updated successfully"
})))
}
#[derive(Deserialize)]
pub struct DeleteLevelBridgerRequest {
pub in_role_id: String,
}
#[actix_web::delete("/api/{guild_id}/level_bridger")]
async fn delete_level_bridger(
guild_id: web::Path<u64>,
body: web::Json<DeleteLevelBridgerRequest>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing DELETE /api/{}/level_bridger request", guild_id_value);
if data.cache.guild(guild_id_value).is_none() {
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mut mapper = record
.and_then(|r| r.level_up_role_mapper)
.unwrap_or_default();
if !mapper.contains_key(&body.in_role_id) {
return Err(error::ErrorNotFound("Bridge not found"));
}
mapper.remove(&body.in_role_id);
#[derive(Serialize, Deserialize)]
struct GuildUpdate {
level_up_role_mapper: std::collections::HashMap<String, u64>,
}
let _: Option<GuildUpdate> = data.db
.upsert(("guilds", guild_id_value.to_string()))
.merge(GuildUpdate { level_up_role_mapper: mapper })
.await
.map_err(|e| {
warn!("Database update error: {}", e);
error::ErrorInternalServerError("Database update failed")
})?;
Ok(HttpResponse::Ok().json(serde_json::json!({
"success": true,
"message": "Level bridge deleted successfully"
})))
}
#[derive(Serialize, Deserialize, Debug)]
pub struct BetaServer {
pub guild_id: String,
pub added_at: chrono::DateTime<chrono::Utc>,
pub added_by: String,
}
#[get("/api/beta_testing")]
async fn get_beta_servers(
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
info!("Processing GET /api/beta_testing request");
let servers: Vec<BetaServer> = data.db.select("beta_testing").await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
Ok(HttpResponse::Ok().json(servers))
}
#[derive(Deserialize)]
pub struct CreateBetaServerRequest {
pub guild_id: String,
}
#[post("/api/beta_testing")]
async fn create_beta_server(
body: web::Json<CreateBetaServerRequest>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
info!("Processing POST /api/beta_testing request for {}", body.guild_id);
let beta_info = BetaServer {
guild_id: body.guild_id.clone(),
added_at: chrono::Utc::now(),
added_by: "API".to_string(),
};
let _: Option<BetaServer> = data.db
.create(("beta_testing", &body.guild_id))
.content(beta_info)
.await
.map_err(|e| {
warn!("Database create error: {}", e);
error::ErrorInternalServerError("Database create failed")
})?;
Ok(HttpResponse::Created().json(serde_json::json!({
"success": true,
"message": format!("Server {} added to beta testing", body.guild_id)
})))
}
#[delete("/api/beta_testing/{guild_id}")]
async fn delete_beta_server(
guild_id: web::Path<String>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing DELETE /api/beta_testing/{} request", guild_id_value);
let _: Option<BetaServer> = data.db
.delete(("beta_testing", &guild_id_value))
.await
.map_err(|e| {
warn!("Database delete error: {}", e);
error::ErrorInternalServerError("Database delete failed")
})?;
Ok(HttpResponse::Ok().json(serde_json::json!({
"success": true,
"message": format!("Server {} removed from beta testing", guild_id_value)
})))
}
#[derive(Deserialize)]
pub struct IsBetaServerRequest {
pub guild_ids: Vec<String>,
}
#[derive(Serialize)]
pub struct IsBetaServerResponse {
pub results: Vec<bool>,
}
#[post("/api/is_beta_server")]
async fn is_beta_server(
body: web::Json<IsBetaServerRequest>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
info!("Processing POST /api/is_beta_server with {} IDs", body.guild_ids.len());
// Optimization: Single query to check all IDs
let ids_to_check: Vec<surrealdb::sql::Thing> = body.guild_ids
.iter()
.map(|gid| surrealdb::sql::Thing::from(("beta_testing".to_string(), gid.to_string())))
.collect();
let sql = "SELECT * FROM beta_testing WHERE id IN $ids";
let mut response = data.db.query(sql)
.bind(("ids", ids_to_check))
.await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let found_servers: Vec<BetaServer> = response.take(0)
.map_err(|e| {
warn!("Failed to parse database response: {}", e);
error::ErrorInternalServerError("Failed to parse database response")
})?;
let found_ids: std::collections::HashSet<String> = found_servers
.into_iter()
.map(|s| s.guild_id)
.collect();
let results: Vec<bool> = body.guild_ids
.iter()
.map(|gid| found_ids.contains(&gid.to_string()))
.collect();
Ok(HttpResponse::Ok().json(IsBetaServerResponse { results }))
}
pub async fn start_api_server(
cache: Arc<Cache>,
db: Surreal<Client>,
api_key: String,
port: u16,
) -> std::io::Result<()> {
info!("Starting API server on port {}", port);
let state = web::Data::new(ApiState { cache, db, api_key: api_key.clone() });
HttpServer::new(move || {
App::new()
.app_data(state.clone())
.wrap(ApiKeyMiddleware::new(api_key.clone()))
.service(is_bot_there)
.service(get_leaderboard)
.service(get_roles)
.service(get_level_tracks)
.service(create_level_track)
.service(update_level_track)
.service(delete_level_track)
.service(get_level_bridger)
.service(create_level_bridger)
.service(update_level_bridger)
.service(delete_level_bridger)
.service(get_beta_servers)
.service(create_beta_server)
.service(delete_beta_server)
.service(is_beta_server)
})
.bind(("0.0.0.0", port))?
.run()
.await
}