added optimization for leaderboard

This commit is contained in:
2026-01-01 04:13:55 +05:30
parent 0cb8a279f6
commit d7e28b6d91
7 changed files with 967 additions and 67 deletions

355
src/api.rs Normal file
View File

@@ -0,0 +1,355 @@
use actix_web::{web, App, HttpServer, HttpResponse, post, get, error, body::EitherBody, dev::{forward_ready, Service, ServiceRequest, ServiceResponse, Transform}};
use futures::future::LocalBoxFuture;
use futures::FutureExt;
use serde::{Deserialize, Serialize};
use serenity::cache::Cache;
use std::sync::Arc;
use surrealdb::Surreal;
use surrealdb::engine::remote::ws::Client;
use tracing::{info, warn};
#[derive(Deserialize)]
pub struct IsBotThereRequest {
pub guild_ids: Vec<u64>,
}
#[derive(Serialize)]
pub struct IsBotThereResponse {
pub results: Vec<bool>,
}
pub struct ApiState {
pub cache: Arc<Cache>,
pub db: Surreal<Client>,
pub api_key: String,
}
#[derive(Serialize)]
pub struct LeaderboardMember {
pub user_id: String,
pub username: String,
pub avatar: String,
pub level: u64,
pub xp: u64,
pub rank: usize,
}
#[derive(Serialize)]
pub struct Role {
pub role_id: String,
pub role_name: String,
}
#[derive(Serialize)]
pub struct LevelRole {
pub id: String,
pub name: String,
}
#[derive(Deserialize)]
struct GuildRecord {
level_role_stack: Option<std::collections::HashMap<String, Vec<u64>>>,
}
#[derive(Deserialize, Debug)]
struct LeaderboardEntry {
id: surrealdb::sql::Thing,
xp: u64,
level: u64,
}
/// API Key Authentication Middleware
pub struct ApiKeyMiddleware {
api_key: String,
}
impl ApiKeyMiddleware {
pub fn new(api_key: String) -> Self {
ApiKeyMiddleware { api_key }
}
}
impl<S, B> Transform<S, ServiceRequest> for ApiKeyMiddleware
where
S: Service<ServiceRequest, Response = ServiceResponse<B>, Error = error::Error>,
S::Future: 'static,
B: 'static,
{
type Response = ServiceResponse<EitherBody<B>>;
type Error = error::Error;
type InitError = ();
type Transform = ApiKeyMiddlewareService<S>;
type Future = futures::future::Ready<Result<Self::Transform, Self::InitError>>;
fn new_transform(&self, service: S) -> Self::Future {
futures::future::ok(ApiKeyMiddlewareService {
service,
api_key: self.api_key.clone(),
})
}
}
pub struct ApiKeyMiddlewareService<S> {
service: S,
api_key: String,
}
impl<S, B> Service<ServiceRequest> for ApiKeyMiddlewareService<S>
where
S: Service<ServiceRequest, Response = ServiceResponse<B>, Error = error::Error>,
S::Future: 'static,
B: 'static,
{
type Response = ServiceResponse<EitherBody<B>>;
type Error = error::Error;
type Future = LocalBoxFuture<'static, Result<Self::Response, Self::Error>>;
forward_ready!(service);
fn call(&self, req: ServiceRequest) -> Self::Future {
let api_key = self.api_key.clone();
let path = req.path().to_string();
// Check API key from header
let header_key = req
.headers()
.get("X-API-Key")
.and_then(|h| h.to_str().ok())
.unwrap_or("")
.to_string();
if header_key.is_empty() || header_key != api_key {
warn!("Unauthorized API request to {} - missing or invalid API key", path);
return Box::pin(async move {
Err(error::ErrorUnauthorized("Missing or invalid API key"))
});
}
info!("Authorized API request to {}", path);
Box::pin(
self.service
.call(req)
.then(|res: Result<ServiceResponse<B>, error::Error>| async move {
Ok(res?.map_into_left_body())
}),
)
}
}
#[post("/api/is_bot_there")]
async fn is_bot_there(
request_body: web::Json<IsBotThereRequest>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
info!(
"Processing /api/is_bot_there request with {} guild IDs",
request_body.guild_ids.len()
);
let results: Vec<bool> = request_body
.guild_ids
.iter()
.map(|guild_id| {
let guild_exists = data.cache.guild(*guild_id).is_some();
guild_exists
})
.collect();
let found_count = results.iter().filter(|&&b| b).count();
info!(
"Bot found in {}/{} requested guilds",
found_count,
results.len()
);
Ok(HttpResponse::Ok().json(IsBotThereResponse { results }))
}
#[get("/api/{guild_id}/leaderboard")]
async fn get_leaderboard(
guild_id: web::Path<u64>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing /api/{}/leaderboard request", guild_id_value);
// Check if bot is in the guild
if data.cache.guild(guild_id_value).is_none() {
warn!("Bot is not in guild {}", guild_id_value);
return Err(error::ErrorNotFound("Bot is not in this guild"));
}
// Query all users for this guild, ordered by level and xp
let sql = "SELECT * FROM levels WHERE string::starts_with(record::id(id), $prefix) ORDER BY level DESC, xp DESC";
let prefix = format!("{}:", guild_id_value);
let mut response = data.db.query(sql).bind(("prefix", prefix)).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let entries: Vec<LeaderboardEntry> = response.take(0)
.map_err(|e| {
warn!("Failed to parse database response: {}", e);
error::ErrorInternalServerError("Failed to parse database response")
})?;
if entries.is_empty() {
info!("No leaderboard data found for guild {}", guild_id_value);
return Ok(HttpResponse::Ok().json(Vec::<LeaderboardMember>::new()));
}
info!("Found {} members in leaderboard for guild {}", entries.len(), guild_id_value);
// Fetch user data for all entries
let mut leaderboard: Vec<LeaderboardMember> = Vec::new();
for (i, entry) in entries.iter().enumerate() {
// Extract user id from Surreal Thing
let id_value = &entry.id.id;
let clean_id_str = match id_value {
surrealdb::sql::Id::String(s) => s.as_str().to_string(),
_ => entry.id.id.to_string(),
};
let parts: Vec<&str> = clean_id_str.split(':').collect();
let user_id_str = parts.last().unwrap_or(&"0");
let user_id_u64 = user_id_str.parse::<u64>().unwrap_or(0);
if user_id_u64 == 0 {
continue;
}
let mut username = String::from("Unknown User");
let mut avatar_url = String::new();
let user_id = serenity::all::UserId::new(user_id_u64);
// Try to get member info from cache first
if let Some(guild) = data.cache.guild(guild_id_value) {
if let Some(member) = guild.members.get(&user_id) {
username = member.display_name().to_string();
avatar_url = member.user.face();
}
}
// If not in cache, we'll just use Unknown User
if avatar_url.is_empty() {
info!("User {} not in cache for guild {}", user_id_u64, guild_id_value);
}
leaderboard.push(LeaderboardMember {
user_id: user_id_u64.to_string(),
username,
avatar: avatar_url,
level: entry.level,
xp: entry.xp,
rank: i + 1,
});
}
info!("Returning {} members in leaderboard", leaderboard.len());
Ok(HttpResponse::Ok().json(leaderboard))
}
#[get("/api/{guild_id}/roles")]
async fn get_roles(
guild_id: web::Path<u64>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing /api/{}/roles request", guild_id_value);
// Check if bot is in the guild
let guild = data.cache.guild(guild_id_value)
.ok_or_else(|| {
warn!("Bot is not in guild {}", guild_id_value);
error::ErrorNotFound("Bot is not in this guild")
})?;
// Get all roles from the guild
let roles: Vec<Role> = guild.roles
.iter()
.map(|(role_id, role)| Role {
role_id: role_id.to_string(),
role_name: role.name.clone(),
})
.collect();
info!("Returning {} roles for guild {}", roles.len(), guild_id_value);
Ok(HttpResponse::Ok().json(roles))
}
#[get("/api/{guild_id}/level/track")]
async fn get_level_tracks(
guild_id: web::Path<u64>,
data: web::Data<ApiState>,
) -> Result<HttpResponse, actix_web::Error> {
let guild_id_value = guild_id.into_inner();
info!("Processing /api/{}/level/track request", guild_id_value);
// Check if bot is in the guild
let guild = data.cache.guild(guild_id_value)
.ok_or_else(|| {
warn!("Bot is not in guild {}", guild_id_value);
error::ErrorNotFound("Bot is not in this guild")
})?;
// Query the guild record from database
let record: Option<GuildRecord> = data.db.select(("guilds", guild_id_value.to_string())).await
.map_err(|e| {
warn!("Database query error: {}", e);
error::ErrorInternalServerError("Database query failed")
})?;
let mut result: std::collections::HashMap<String, Vec<LevelRole>> = std::collections::HashMap::new();
if let Some(record) = record {
if let Some(level_role_stack) = record.level_role_stack {
for (track_name, role_ids) in level_role_stack {
let mut roles: Vec<LevelRole> = Vec::new();
for role_id in role_ids {
let role_id_obj = serenity::all::RoleId::new(role_id);
let role_name = guild.roles.get(&role_id_obj)
.map(|r| r.name.clone())
.unwrap_or_else(|| "Unknown Role".to_string());
roles.push(LevelRole {
id: role_id.to_string(),
name: role_name,
});
}
result.insert(track_name, roles);
}
}
}
info!("Returning {} level tracks for guild {}", result.len(), guild_id_value);
Ok(HttpResponse::Ok().json(result))
}
pub async fn start_api_server(
cache: Arc<Cache>,
db: Surreal<Client>,
api_key: String,
port: u16,
) -> std::io::Result<()> {
info!("Starting API server on port {}", port);
let state = web::Data::new(ApiState { cache, db, api_key: api_key.clone() });
HttpServer::new(move || {
App::new()
.app_data(state.clone())
.wrap(ApiKeyMiddleware::new(api_key.clone()))
.service(is_bot_there)
.service(get_leaderboard)
.service(get_roles)
.service(get_level_tracks)
})
.bind(("0.0.0.0", port))?
.run()
.await
}